Template:Macecharmchart

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Non-Class Mace Charms By Level
Name Level Required Melee Damage (0% P) Other Effects
Large Bone 1 6
Rat Flail 2 9
Copper Mace 5 10
Rodent's Bane 6 12
Battle Hammer 7 14
Tied Hammer 7 10 Focus (7)
Steelwood Hammer 8 15
Bronze Mace 10 16
Brawler's Hammer 12 22
Crushing Mace 12 11 Destroy 21 Armor
Shining Club 12 12 Bane: 3 magic (80% P) during 4 turns
Heavy Crucifix 14 16 5 Magic (50% P)
Reinforced Bronze Mace 15 24
Aiming Mace 16 24 Focus (7)
Mace of Focus 16 19 +10 to next Magic
Shakanite Mace 16 17 2 Willpower
Warrior's Hammer 17 31
Dark Shakanite Hammer 18 19 1 Spirit
Earthen Hammer 19 26 8 Magic
Steel Hammer 20 31
Duelist Hammer 22 39
Icebreaker 22 32 Destroy 25 Ward
Shining Hammer 22 39 Magic
Hardened Steel Mace 25 38
Dense Tellium Crusher 25 63 Stunned for 1 Action
Blessed Hammer 26 35 17 Ward (cumul)
Honor Mace 27 46
Frigid Hammer 28 24 17 Magic (38% P)
Tellium Mace 30 45
Renegade Hammer 30 34 Focus (7)
Blacknight Flail 31 44 Destroy 37 Armor
Challenger's Morning Star 32 54
Sylan Mace 32 42 14 Magic
Alloyed Tellium Hammer 35 51
Phantom Hammer 35 (Bane) 58 melee (10% P) after 4 turns
Shakine Hammer 36 37 4 Willpower
Mace of Perseverance 36 30 3 Willpower
Hand of Sulphur 37 32 [Target all Enemies] 10 Magic
Hyphused Crusher 37 31 +6 to Melee (ongoing)
Mithril Mace 40 58
Glorious Hammer 40 67
Heaven Scepter 41 42 [If last rune used was Holy] 33 Heal
Mace of the Blessed 42 49
Seal of the Pure 42 27 ward & armor (cumul) each time you play a Mace rune during 8 turns
Evil Crusher 43 59 -3 to target's next Spirit
Sanctified Hammer 44 38 38 Armor (cumul), Charm Combo
The Hug 44 61 -1 maximum action before dizziness for target
Colithon Mace 45 37 (Bane) 15 melee during 3 turns
Animated Hammer 46 22 (Aura)18 Melee during 3 turns
Ironfuse Mace 47 17 (Aura)[For every 2 armor (up to 20)] +3 to next melee and lose 2 armor during 6 turns
Mace Charms By Class
Name Level Required Melee Damage (0% P) Other Effects Class
Novice's Hammer 20 20 +20 to next Melee over 4 turns Novice
Novice's Mace 23 23 +24 to next Melee over 4 turns Novice
Novice's Flail 27 26 +28 to next Melee over 4 turns Novice
Recruit's Mace 20 20 24 Armor (cumul) Recruit
Recruit's Hammer 23 23 28 Armor (cumul) Recruit
Recruit's Flail 27 26 32 Armor (cumul) Recruit
Monk Hammerhead 30 28 Gain 40 Armor over 40 turns Monk
Monk Sledgehammer 33 30 Gain 40 Armor over 44 turns Monk
Monk Grand Mace 37 34 Gain 40 Armor over 48 turns Monk
Guard Thorned Mace 30 28 Armor Projection (42) Guard
Guard War Hammer 33 30 Armor Projection (46) Guard
Guard Morning Star 37 34 Armor Projection (51) Guard
Paladin's Sigil 40 61 27 Ward (cumulative) Paladin
Hammer of Retribution 41 Ward Projection (59) Paladin