Template:Macecharmchart
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Non-Class Mace Charms By Level
Name
Level Required
Melee Damage (0% P)
Other Effects
Large Bone
1
6
—
Rat Flail
2
9
—
Copper Mace
5
10
—
Rodent's Bane
6
12
—
Battle Hammer
7
14
—
Tied Hammer
7
10
Focus (7)
Steelwood Hammer
8
15
—
Bronze Mace
10
16
—
Brawler's Hammer
12
22
—
Crushing Mace
12
11
Destroy 21 Armor
Shining Club
12
12
Bane: 3 magic (80% P) during 4 turns
Heavy Crucifix
14
16
5 Magic (50% P)
Reinforced Bronze Mace
15
24
—
Aiming Mace
16
24
Focus (7)
Mace of Focus
16
19
+10 to next Magic
Shakanite Mace
16
17
2 Willpower
Warrior's Hammer
17
31
—
Dark Shakanite Hammer
18
19
1 Spirit
Earthen Hammer
19
26
8 Magic
Steel Hammer
20
31
—
Duelist Hammer
22
39
—
Icebreaker
22
32
Destroy 25 Ward
Shining Hammer
22
—
39 Magic
Hardened Steel Mace
25
38
—
Dense Tellium Crusher
25
63
Stunned for 1 Action
Blessed Hammer
26
35
17 Ward (cumul)
Honor Mace
27
46
—
Frigid Hammer
28
24
17 Magic (38% P)
Tellium Mace
30
45
—
Renegade Hammer
30
34
Focus (7)
Blacknight Flail
31
44
Destroy 37 Armor
Challenger's Morning Star
32
54
—
Sylan Mace
32
42
14 Magic
Alloyed Tellium Hammer
35
51
—
Phantom Hammer
35
—
(Bane)
58 melee (10% P) after 4 turns
Shakine Hammer
36
37
4 Willpower
Mace of Perseverance
36
30
3 Willpower
Hand of Sulphur
37
32
[Target all Enemies] 10 Magic
Hyphused Crusher
37
31
+6 to Melee (ongoing)
Mithril Mace
40
58
—
Glorious Hammer
40
67
—
Heaven Scepter
41
42
[If last rune used was Holy] 33 Heal
Mace of the Blessed
42
49
—
Seal of the Pure
42
27 ward & armor (cumul) each time you play a Mace rune during 8 turns
Evil Crusher
43
59
-3 to target's next Spirit
Sanctified Hammer
44
38
38 Armor (cumul),
Charm Combo
The Hug
44
61
-1 maximum action before dizziness for target
Colithon Mace
45
37
(Bane)
15 melee during 3 turns
Animated Hammer
46
22
(Aura)
18 Melee during 3 turns
Ironfuse Mace
47
17
(Aura)
[For every 2 armor (up to 20)] +3 to next melee and lose 2 armor during 6 turns
Mace Charms By Class
Name
Level Required
Melee Damage (0% P)
Other Effects
Class
Novice's Hammer
20
20
+20 to next Melee over 4 turns
Novice
Novice's Mace
23
23
+24 to next Melee over 4 turns
Novice
Novice's Flail
27
26
+28 to next Melee over 4 turns
Novice
Recruit's Mace
20
20
24 Armor (cumul)
Recruit
Recruit's Hammer
23
23
28 Armor (cumul)
Recruit
Recruit's Flail
27
26
32 Armor (cumul)
Recruit
Monk Hammerhead
30
28
Gain 40 Armor over 40 turns
Monk
Monk Sledgehammer
33
30
Gain 40 Armor over 44 turns
Monk
Monk Grand Mace
37
34
Gain 40 Armor over 48 turns
Monk
Guard Thorned Mace
30
28
Armor Projection (42)
Guard
Guard War Hammer
33
30
Armor Projection (46)
Guard
Guard Morning Star
37
34
Armor Projection (51)
Guard
Paladin's Sigil
40
61
27 Ward (cumulative)
Paladin
Hammer of Retribution
41
—
Ward Projection (59)
Paladin
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